ASIC: Application Specific Integrated Circuit(特殊应用积体电路)
ASC (Auto-Sizing and Centering,自动调效屏幕尺寸和中心位置)
ASC (Anti Static Coatings,防静电涂层)
AGAS (Anti Glare Anti Static Coatings,防强光、防静电涂层)
BLA: Bearn Landing Area(电子束落区)
BMC (Black Matrix Screen,超黑矩阵屏幕)
CRC: Cyclical Redundancy Check(循环冗余检查)
CRT (Cathode Ray Tube,阴极射线管)
DDC :Display Data Channel,显示数据通道
DEC (Direct Etching Coatings,表面蚀刻涂层)
DFL (Dynamic Focus Lens,动态聚焦)
DFS (Digital Flex Scan,数字伸缩扫描)
DIC: Digital Image Control(数字图像控制)
Digital Multiscan II(数字式智能多频追踪)
DLP (digital Light Processing,数字光处理)
DOSD: Digital On Screen Display(同屏数字化显示)
DPMS (Display Power Management Signalling,显示能源管理信号)
Dot Pitch(点距)
DQL (Dynamic Quadrapole Lens,动态四极镜)
DSP (Digital Signal Processing,数字信号处理)
EFEAL (Extended Field Elliptical Aperture Lens,可扩展扫描椭圆孔镜头)
FRC: Frame Rate Control(帧比率控制)
HVD (High Voltage Differential,高分差动)
LCD (liquid crystal display,液晶显示屏)
LCOS: Liquid Crystal On Silicon(硅上液晶)
LED (light emitting diode,光学二级管)
L-SAGIC (Low Power-Small Aperture G1 wiht Impregnated Cathode,低电压光圈阴极管)
LVD (Low Voltage Differential,低分差动)
LVDS: Low Voltage Differential Signal(低电压差动信号)
MALS (Multi Astigmatism Lens System,多重散光聚焦系统)
MDA (Monochrome Adapter,单色设备)
MS: Magnetic Sensors(磁场感应器)
Porous Tungsten(活性钨)
RSDS: Reduced Swing Differential Signal(小幅度摆动差动信号)
SC (Screen Coatings,屏幕涂层)
Single Ended(单终结)
Shadow Mask(阴罩式)
TDT (Timeing Detection Table,数据测定表)
TICRG: Tungsten Impregnated Cathode Ray Gun(钨传输阴级射线枪)
TFT (thin film transistor,薄膜晶体管)
UCC (Ultra Clear Coatings,超清晰涂层)
VAGP: Variable Aperature Grille Pitch(可变间距光栅)
VBI: Vertical Blanking Interval(垂直空白间隙)
VDT (Video Display Terminals,视频显示终端)
VRR: Vertical Refresh Rate(垂直扫描频率)
4、视频
3D :(Three Dimensional,三维)
3DS (3D SubSystem,三维子系统)
AE (Atmospheric Effects,雾化效果)
AFR (Alternate Frame Rendering,交替渲染技术)
Anisotropic Filtering(各向异性过滤)
APPE (Advanced Packet Parsing Engine,增强形帧解析引擎)
AV (Analog Video,模拟视频)
Back Buffer,后置缓冲Backface culling(隐面消除)
Battle for Eyeballs(眼球大战,各3D 图形芯片公司为了争夺用户而作的竞争)
Bilinear Filtering(双线性过滤)
CEM (cube environment mapping,立方环境映射)
CG (Computer Graphics,计算机生成图像)
Clipping (剪贴纹理)
Clock Synthesizer,时钟合成器compressed textures(压缩纹理)
Concurrent Command Engine,协作命令引擎Center Processing Unit Utilization,中央处理器占用率DAC (Digital to Analog Converter,数模传换器)
Decal (印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)
DFP (Digital Flat Panel,数字式平面显示器)
DFS :( Dynamic Flat Shading动态平面描影,可用作加速Dithering 抖动)
Directional Light,方向性光源DME :( Direct Memory Execute直接内存执行)
DOF (Depth of Field,多重境深)
dot texture blending(点型纹理混和)
Double Buffering(双缓冲区)
DIR (Direct Rendering Infrastructure,基层直接渲染)
DVI (Digital Video Interface,数字视频接口)
DxR :( DynamicXTended Resolution动态可扩展分辨率)
DXTC (Direct X Texture Compress,DirectX 纹理压缩,以S3TC 为基础)
Dynamic Z-buffering(动态Z 轴缓冲区),显示物体远近,可用作远景E-DDC (Enhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)
Edge Anti-aliasing ,边缘抗锯齿失真E-EDID (Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)
Execute Buffers,执行缓冲区environment mapped bump mapping(环境凹凸映射)
Extended Burst Transactions,增强式突发处理Front Buffer,前置缓冲Flat (平面描影)
Frames rate is King(帧数为王)
FSAA (Full Scene Anti-aliasing ,全景抗锯齿)
Fog (雾化效果)
flip double buffered(反转双缓存)
fog table quality(雾化表画质)
GART (Graphic Address Remappng Table,图形地址重绘表)
Gouraud Shading,高洛德描影,也称为内插法均匀涂色GPU (Graphics Processing Unit,图形处理器)
GTF (Generalized Timing Formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)
HAL (Hardware Abstraction Layer,硬件抽像化层)
hardware motion compensation(硬件运动补偿)
HDTV (high definition television,高清晰度电视)
HEL : Hardware Emulation Layer(硬件模拟层)
high triangle count(复杂三角形计数)
ICD (Installable Client Driver,可安装客户端驱动程序)
IDCT (Inverse Discrete Cosine Transform,非连续反余弦变换,GeForce 的DVD 硬件强化技术)
Immediate Mode,直接模式IPPR : (Image Processing and Pattern Recognition图像处理和模式识别)
large textures(大型纹理)
LF (Linear Filtering,线性过滤,即双线性过滤)
lighting (光源)
lightmap (光线映射)
Local Peripheral Bus(局域边缘总线)
mipmapping (MIP 映射)
Modulate (调制混合)
Motion Compensation,动态补偿motion blur(模糊移动)
MPPS :(Million Pixels Per Second,百万个像素/秒)
Multi-Resolution Mesh,多重分辨率组合Multi Threaded Bus Master,多重主控Multitexture (多重纹理)
nerest Mipmap(邻近MIP 映射,又叫点采样技术)
Overdraw (透支,全景渲染造成的浪费)
partial texture downloads(并行纹理传输)
Parallel Processing Perspective Engine(平行透视处理器)
PC (Perspective Correction,透视纠正)
PGC (Parallel Graphics Configuration,并行图像设置)
pixel (Picture element,图像元素,又称P 像素,屏幕上的像素点)
point light(一般点光源)
point sampling(点采样技术,又叫邻近MIP 映射)
Precise Pixel Interpolation,精确像素插值Procedural textures(可编程纹理)
RAMDAC (Random Access Memory Digital to Analog Converter,随机存储器数/模转换器)
Reflection mapping(反射贴图)
ender (着色或渲染)
S 端子(Seperate )
S3(Sight 、Sound 、Speed ,视频、音频、速度)
S3TC (S3 Texture Compress,S3纹理压缩,仅支持S3显卡)
S3TL (S3 Transformation & Lighting,S3多边形转换和光源处理)
Screen Buffer(屏幕缓冲)
SDTV (Standard Definition Television,标准清晰度电视)
SEM (spherical environment mapping,球形环境映射)
Shading ,描影Single Pass Multi-Texturing,单通道多纹理SLI (Scanline Interleave,扫描线间插,3Dfx 的双Voodoo 2配合技术)
Smart Filter(智能过滤)
soft shadows(柔和阴影)
soft reflections(柔和反射)
spot light(小型点光源)
SRA (Symmetric Rendering Architecture,对称渲染架构)
Stencil Buffers(模板缓冲)
Stream Processor(流线处理)
SuperScaler Rendering,超标量渲染TBFB (Tile Based Frame Buffer,碎片纹理帧缓存)
texel (T 像素,纹理上的像素点)
Texture Fidelity(纹理真实性)
texture swapping(纹理交换)
T&L(Transform and Lighting,多边形转换与光源处理)
T-Buffer (T 缓冲,3dfx Voodoo4的特效,包括全景反锯齿Full-scene Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和阴影Soft Shadows、柔和反射Soft Reflections)
TCA (Twin Cache Architecture,双缓存结构)
Transparency (透明状效果)
Transformation (三角形转换)
Trilinear Filtering(三线性过滤)
Texture Modes,材质模式TMIPM : (Trilinear MIP Mapping三次线性MIP 材质贴图)
UMA (Unified Memory Architecture,统一内存架构)
Visualize Geometry Engine,可视化几何引擎Vertex Lighting(顶点光源)
Vertical Interpolation(垂直调变)
VIP (Video Interface Port,视频接口)
ViRGE : (Video and Rendering Graphics Engine视频描写图形引擎)
Voxel (Volume pixels,立体像素,Novalogic 的技术)
VQTC (Vector-Quantization Texture Compression,向量纹理压缩)
VSIS (Video Signal Standard,视频信号标准)
v-sync (同步刷新)
Z Buffer(Z 缓存)
Data Structures 基本数据结构
Dictionaries 字典
Priority Queues 堆
Graph Data Structures 图
Set Data Structures 集合
Kd-Trees 线段树
Numerical Problems 数值问题
Solving Linear Equations 线性方程组
Bandwidth Reduction 带宽压缩
Matrix Multiplication 矩阵乘法
Determinants and Permanents 行列式
Constrained and Unconstrained Optimization 最值问题
Linear Programming 线性规划
Random Number Generation 随机数生成
Factoring and Primality Testing 因子分解/质数判定 Arbitrary Precision Arithmetic 高精度计算 Knapsack Problem 背包问题 Discrete Fourier Transform 离散Fourier 变换 Combinatorial Problems 组合问题 Sorting 排序
Searching 查找
Median and Selection 中位数
Generating Permutations 排列生成
Generating Subsets 子集生成
Generating Partitions 划分生成
Generating Graphs 图的生成
Calendrical Calculations 日期
Job Scheduling 工程安排
Satisfiability 可满足性
Graph Problems —— polynomial 图论-多项式算法
Connected Components 连通分支
Topological Sorting 拓扑排序
Minimum Spanning Tree 最小生成树
Shortest Path 最短路径
Transitive Closure and Reduction 传递闭包
Matching 匹配
Eulerian Cycle / Chinese Postman Euler回路/中国邮路 Edge and Vertex Connectivity 割边/割点 Network Flow 网络流 Drawing Graphs Nicely 图的描绘 Drawing Trees 树的描绘 Planarity Detection and Embedding 平面性检测和嵌入
Graph Problems —— hard 图论-NP 问题
Clique 最大团
Independent Set 独立集
Vertex Cover 点覆盖
Traveling Salesman Problem 旅行商问题
Hamiltonian Cycle Hamilton回路
Graph Partition 图的划分
Vertex Coloring 点染色
Edge Coloring 边染色
Graph Isomorphism 同构
Steiner Tree Steiner树
Feedback Edge/Vertex Set 最大无环子图
Computational Geometry 计算几何
Convex Hull 凸包
Triangulation 三角剖分
Voronoi Diagrams Voronoi图
Nearest Neighbor Search 最近点对查询 Range Search 范围查询 Point Location 位置查询 Intersection Detection 碰撞测试 Bin Packing 装箱问题 Medial-Axis Transformation 中轴变换
Polygon Partitioning 多边形分割
Simplifying Polygons 多边形化简
Shape Similarity 相似多边形
Motion Planning 运动规划
Maintaining Line Arrangements 平面分割
Minkowski Sum Minkowski和
Set and String Problems 集合与串的问题
Set Cover 集合覆盖
Set Packing 集合配置
String Matching 模式匹配
Approximate String Matching 模糊匹配
Text Compression 压缩
Cryptography 密码
Finite State Machine Minimization 有穷自动机简化
Longest Common Substring 最长公共子串
Shortest Common Superstring 最短公共父串
DP ——Dynamic Programming——动态规划
ASIC: Application Specific Integrated Circuit(特殊应用积体电路)
ASC (Auto-Sizing and Centering,自动调效屏幕尺寸和中心位置)
ASC (Anti Static Coatings,防静电涂层)
AGAS (Anti Glare Anti Static Coatings,防强光、防静电涂层)
BLA: Bearn Landing Area(电子束落区)
BMC (Black Matrix Screen,超黑矩阵屏幕)
CRC: Cyclical Redundancy Check(循环冗余检查)
CRT (Cathode Ray Tube,阴极射线管)
DDC :Display Data Channel,显示数据通道
DEC (Direct Etching Coatings,表面蚀刻涂层)
DFL (Dynamic Focus Lens,动态聚焦)
DFS (Digital Flex Scan,数字伸缩扫描)
DIC: Digital Image Control(数字图像控制)
Digital Multiscan II(数字式智能多频追踪)
DLP (digital Light Processing,数字光处理)
DOSD: Digital On Screen Display(同屏数字化显示)
DPMS (Display Power Management Signalling,显示能源管理信号)
Dot Pitch(点距)
DQL (Dynamic Quadrapole Lens,动态四极镜)
DSP (Digital Signal Processing,数字信号处理)
EFEAL (Extended Field Elliptical Aperture Lens,可扩展扫描椭圆孔镜头)
FRC: Frame Rate Control(帧比率控制)
HVD (High Voltage Differential,高分差动)
LCD (liquid crystal display,液晶显示屏)
LCOS: Liquid Crystal On Silicon(硅上液晶)
LED (light emitting diode,光学二级管)
L-SAGIC (Low Power-Small Aperture G1 wiht Impregnated Cathode,低电压光圈阴极管)
LVD (Low Voltage Differential,低分差动)
LVDS: Low Voltage Differential Signal(低电压差动信号)
MALS (Multi Astigmatism Lens System,多重散光聚焦系统)
MDA (Monochrome Adapter,单色设备)
MS: Magnetic Sensors(磁场感应器)
Porous Tungsten(活性钨)
RSDS: Reduced Swing Differential Signal(小幅度摆动差动信号)
SC (Screen Coatings,屏幕涂层)
Single Ended(单终结)
Shadow Mask(阴罩式)
TDT (Timeing Detection Table,数据测定表)
TICRG: Tungsten Impregnated Cathode Ray Gun(钨传输阴级射线枪)
TFT (thin film transistor,薄膜晶体管)
UCC (Ultra Clear Coatings,超清晰涂层)
VAGP: Variable Aperature Grille Pitch(可变间距光栅)
VBI: Vertical Blanking Interval(垂直空白间隙)
VDT (Video Display Terminals,视频显示终端)
VRR: Vertical Refresh Rate(垂直扫描频率)
4、视频
3D :(Three Dimensional,三维)
3DS (3D SubSystem,三维子系统)
AE (Atmospheric Effects,雾化效果)
AFR (Alternate Frame Rendering,交替渲染技术)
Anisotropic Filtering(各向异性过滤)
APPE (Advanced Packet Parsing Engine,增强形帧解析引擎)
AV (Analog Video,模拟视频)
Back Buffer,后置缓冲Backface culling(隐面消除)
Battle for Eyeballs(眼球大战,各3D 图形芯片公司为了争夺用户而作的竞争)
Bilinear Filtering(双线性过滤)
CEM (cube environment mapping,立方环境映射)
CG (Computer Graphics,计算机生成图像)
Clipping (剪贴纹理)
Clock Synthesizer,时钟合成器compressed textures(压缩纹理)
Concurrent Command Engine,协作命令引擎Center Processing Unit Utilization,中央处理器占用率DAC (Digital to Analog Converter,数模传换器)
Decal (印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)
DFP (Digital Flat Panel,数字式平面显示器)
DFS :( Dynamic Flat Shading动态平面描影,可用作加速Dithering 抖动)
Directional Light,方向性光源DME :( Direct Memory Execute直接内存执行)
DOF (Depth of Field,多重境深)
dot texture blending(点型纹理混和)
Double Buffering(双缓冲区)
DIR (Direct Rendering Infrastructure,基层直接渲染)
DVI (Digital Video Interface,数字视频接口)
DxR :( DynamicXTended Resolution动态可扩展分辨率)
DXTC (Direct X Texture Compress,DirectX 纹理压缩,以S3TC 为基础)
Dynamic Z-buffering(动态Z 轴缓冲区),显示物体远近,可用作远景E-DDC (Enhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)
Edge Anti-aliasing ,边缘抗锯齿失真E-EDID (Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)
Execute Buffers,执行缓冲区environment mapped bump mapping(环境凹凸映射)
Extended Burst Transactions,增强式突发处理Front Buffer,前置缓冲Flat (平面描影)
Frames rate is King(帧数为王)
FSAA (Full Scene Anti-aliasing ,全景抗锯齿)
Fog (雾化效果)
flip double buffered(反转双缓存)
fog table quality(雾化表画质)
GART (Graphic Address Remappng Table,图形地址重绘表)
Gouraud Shading,高洛德描影,也称为内插法均匀涂色GPU (Graphics Processing Unit,图形处理器)
GTF (Generalized Timing Formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)
HAL (Hardware Abstraction Layer,硬件抽像化层)
hardware motion compensation(硬件运动补偿)
HDTV (high definition television,高清晰度电视)
HEL : Hardware Emulation Layer(硬件模拟层)
high triangle count(复杂三角形计数)
ICD (Installable Client Driver,可安装客户端驱动程序)
IDCT (Inverse Discrete Cosine Transform,非连续反余弦变换,GeForce 的DVD 硬件强化技术)
Immediate Mode,直接模式IPPR : (Image Processing and Pattern Recognition图像处理和模式识别)
large textures(大型纹理)
LF (Linear Filtering,线性过滤,即双线性过滤)
lighting (光源)
lightmap (光线映射)
Local Peripheral Bus(局域边缘总线)
mipmapping (MIP 映射)
Modulate (调制混合)
Motion Compensation,动态补偿motion blur(模糊移动)
MPPS :(Million Pixels Per Second,百万个像素/秒)
Multi-Resolution Mesh,多重分辨率组合Multi Threaded Bus Master,多重主控Multitexture (多重纹理)
nerest Mipmap(邻近MIP 映射,又叫点采样技术)
Overdraw (透支,全景渲染造成的浪费)
partial texture downloads(并行纹理传输)
Parallel Processing Perspective Engine(平行透视处理器)
PC (Perspective Correction,透视纠正)
PGC (Parallel Graphics Configuration,并行图像设置)
pixel (Picture element,图像元素,又称P 像素,屏幕上的像素点)
point light(一般点光源)
point sampling(点采样技术,又叫邻近MIP 映射)
Precise Pixel Interpolation,精确像素插值Procedural textures(可编程纹理)
RAMDAC (Random Access Memory Digital to Analog Converter,随机存储器数/模转换器)
Reflection mapping(反射贴图)
ender (着色或渲染)
S 端子(Seperate )
S3(Sight 、Sound 、Speed ,视频、音频、速度)
S3TC (S3 Texture Compress,S3纹理压缩,仅支持S3显卡)
S3TL (S3 Transformation & Lighting,S3多边形转换和光源处理)
Screen Buffer(屏幕缓冲)
SDTV (Standard Definition Television,标准清晰度电视)
SEM (spherical environment mapping,球形环境映射)
Shading ,描影Single Pass Multi-Texturing,单通道多纹理SLI (Scanline Interleave,扫描线间插,3Dfx 的双Voodoo 2配合技术)
Smart Filter(智能过滤)
soft shadows(柔和阴影)
soft reflections(柔和反射)
spot light(小型点光源)
SRA (Symmetric Rendering Architecture,对称渲染架构)
Stencil Buffers(模板缓冲)
Stream Processor(流线处理)
SuperScaler Rendering,超标量渲染TBFB (Tile Based Frame Buffer,碎片纹理帧缓存)
texel (T 像素,纹理上的像素点)
Texture Fidelity(纹理真实性)
texture swapping(纹理交换)
T&L(Transform and Lighting,多边形转换与光源处理)
T-Buffer (T 缓冲,3dfx Voodoo4的特效,包括全景反锯齿Full-scene Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和阴影Soft Shadows、柔和反射Soft Reflections)
TCA (Twin Cache Architecture,双缓存结构)
Transparency (透明状效果)
Transformation (三角形转换)
Trilinear Filtering(三线性过滤)
Texture Modes,材质模式TMIPM : (Trilinear MIP Mapping三次线性MIP 材质贴图)
UMA (Unified Memory Architecture,统一内存架构)
Visualize Geometry Engine,可视化几何引擎Vertex Lighting(顶点光源)
Vertical Interpolation(垂直调变)
VIP (Video Interface Port,视频接口)
ViRGE : (Video and Rendering Graphics Engine视频描写图形引擎)
Voxel (Volume pixels,立体像素,Novalogic 的技术)
VQTC (Vector-Quantization Texture Compression,向量纹理压缩)
VSIS (Video Signal Standard,视频信号标准)
v-sync (同步刷新)
Z Buffer(Z 缓存)
Data Structures 基本数据结构
Dictionaries 字典
Priority Queues 堆
Graph Data Structures 图
Set Data Structures 集合
Kd-Trees 线段树
Numerical Problems 数值问题
Solving Linear Equations 线性方程组
Bandwidth Reduction 带宽压缩
Matrix Multiplication 矩阵乘法
Determinants and Permanents 行列式
Constrained and Unconstrained Optimization 最值问题
Linear Programming 线性规划
Random Number Generation 随机数生成
Factoring and Primality Testing 因子分解/质数判定 Arbitrary Precision Arithmetic 高精度计算 Knapsack Problem 背包问题 Discrete Fourier Transform 离散Fourier 变换 Combinatorial Problems 组合问题 Sorting 排序
Searching 查找
Median and Selection 中位数
Generating Permutations 排列生成
Generating Subsets 子集生成
Generating Partitions 划分生成
Generating Graphs 图的生成
Calendrical Calculations 日期
Job Scheduling 工程安排
Satisfiability 可满足性
Graph Problems —— polynomial 图论-多项式算法
Connected Components 连通分支
Topological Sorting 拓扑排序
Minimum Spanning Tree 最小生成树
Shortest Path 最短路径
Transitive Closure and Reduction 传递闭包
Matching 匹配
Eulerian Cycle / Chinese Postman Euler回路/中国邮路 Edge and Vertex Connectivity 割边/割点 Network Flow 网络流 Drawing Graphs Nicely 图的描绘 Drawing Trees 树的描绘 Planarity Detection and Embedding 平面性检测和嵌入
Graph Problems —— hard 图论-NP 问题
Clique 最大团
Independent Set 独立集
Vertex Cover 点覆盖
Traveling Salesman Problem 旅行商问题
Hamiltonian Cycle Hamilton回路
Graph Partition 图的划分
Vertex Coloring 点染色
Edge Coloring 边染色
Graph Isomorphism 同构
Steiner Tree Steiner树
Feedback Edge/Vertex Set 最大无环子图
Computational Geometry 计算几何
Convex Hull 凸包
Triangulation 三角剖分
Voronoi Diagrams Voronoi图
Nearest Neighbor Search 最近点对查询 Range Search 范围查询 Point Location 位置查询 Intersection Detection 碰撞测试 Bin Packing 装箱问题 Medial-Axis Transformation 中轴变换
Polygon Partitioning 多边形分割
Simplifying Polygons 多边形化简
Shape Similarity 相似多边形
Motion Planning 运动规划
Maintaining Line Arrangements 平面分割
Minkowski Sum Minkowski和
Set and String Problems 集合与串的问题
Set Cover 集合覆盖
Set Packing 集合配置
String Matching 模式匹配
Approximate String Matching 模糊匹配
Text Compression 压缩
Cryptography 密码
Finite State Machine Minimization 有穷自动机简化
Longest Common Substring 最长公共子串
Shortest Common Superstring 最短公共父串
DP ——Dynamic Programming——动态规划